![]() ![]() ![]() In this instance, I feel like the PS5/XSX offer a more reliable experience of Metro Exodus over what the PC (specifically my PC) can do. There's a definitely an advantage in having a closed platform like PS5/XSX devs can optimize around it, ship games with pre-compiled shaders, etc. It could be neat to find reproducible scenarios and break down what happens in a debugger. It could be Shader JIT compilation and the related importance of a Shader Cache, weirdness like we've seen in RE8 Village death animations, GPU or CPU bottlenecking, etc. I think it could be a great topic for a Digital Foundry video: characterizing the reasons for gameplay stutter. There's just something really tricky about PC Gaming and FPS stability. I play on a RTX 2080 ti and an i9 9900k at Ultra settings with Ultra Ray Tracing and DLSS on. Metro Exodus boasts an epic storyline, packed with memorable characters. I'm on latest Nvidia drivers too (466.77) too and experienced the same behaviors on older drivers. Originally posted by Mattee: For some reason fire is super pixelated for me and the numbers on Artyoms watch are as well. High resolution, low resolution, doesn't really matter the GPU utilization is always low (<50%). Ray tracing also plays a part in how reflections work in Metro. I can even kill off things like Physx, turn Ray tracing to normal, 720p resolution even with DLSS on. Watch it now - everything you need to know about Metro Exodus Enhanced Edition on consoles, tested on Xbox Series X and Series S. I have 9900K + 3080 (I've tried with ReBAR on and off), what should be a relatively good/modern machine and can't get locked 60 FPS like a PS5. I have no idea how you guys get rock solid 60 FPS in this game. ![]()
0 Comments
Leave a Reply. |